About us

Meet the people
who run NANO IPTV.

NANO IPTV is built and documented by the same engineers who operate it. No content farm, no ghostwriters, no rented expertise — every guide here comes from someone who works on the system it describes.

Who writes here

We publish under real names and real roles. If a guide is wrong, you know exactly who is responsible for it.

Daniyar K.

Backend Engineer · Almaty

Daniyar built the subscription, auth, and anti-leech systems at NANO IPTV. Previously wrote billing systems for an Eastern European ISP. Writes about troubleshooting, diagnostics, and the boundary between user-side and provider-side issues.

All articles by Daniyar K.

Marcus T.

Infrastructure Engineer · Stockholm

Marcus runs the routing and encoding pipeline at NANO IPTV. Ten years of streaming infrastructure experience across CDN, HLS, and MPEG-DASH. Previously at a Nordic broadcast uplink provider. Writes about the practical side of getting a stream from the source to the screen.

All articles by Marcus T.

NANO IPTV Team

Engineering Team

The NANO IPTV engineering team collectively authors guides on EPG, VOD, catch-up, and streaming infrastructure. Based across Stockholm, Lisbon, and Almaty. We write the documentation we wish we had when we started building this platform.

All articles by NANO IPTV Team

Sasha R.

Network Operations · Lisbon

Sasha handles the server fleet and network topology. Background in telecom and ISP operations — if something needs to get packets from A to B with sub-millisecond jitter, she is the person who makes it happen. Writes about player configuration, latency, and protocol internals.

All articles by Sasha R.

How we write

Four rules we hold every article to. They are the reason you can treat this blog as reference rather than marketing.

We test on the device in the title

A guide about an Apple TV 4K is written by someone who configured an Apple TV 4K. If we cannot reproduce a step on the hardware, we do not publish it as tested — we say so, or we leave it out.

We separate our opinion from the mechanism

Protocol behaviour, player limits, and bandwidth maths are verifiable and we show the reasoning. Where something is a judgement call, we label it as one instead of presenting it as fact.

We correct in public

Every article carries its published and last-updated dates. When we get something wrong and someone tells us, the fix goes onto the same page — we do not quietly delete the mistake and hope nobody cached it.

We never invent a source

When we cite a community thread, a vendor document, or a specification, we link the real thing. We do not manufacture plausible-looking references to make a claim look better sourced than it is.

Found an error?

Corrections are welcome and credited when you want them to be. Tell us which article, what was wrong, and what the correct behaviour is on your hardware.

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